![]() However I've found that I understand PyNput the best and would prefer to stick with it. ![]() I have tried using multiple methods of obtaining the mouse inputs through PyGame and PyNput. The pseudocode for what I am looking for would be: if Button.x2 = pressed and Button.left = pressed: With mouse.Listener(on_click=on_click) as listener:Īny help with this project would be greatly appreciated, I've come to realize the biggest issue is that since the "on click" event is expecting a left click to run the thread, left clicking inside of the thread is more than not ideal, however if it is possible to program it in such a way where this isn't an issue it would be greatly appreciated. # as one key has been released, both are no longer pressed Global running, leftPressed, rightPressed from pynput import mouseįrom pynput.mouse import Button, Controller (note, a majority of this code is not mine, I simply do not remember where I grabbed the code snippits otherwise they would be linked below. Here is the code I have put together so far. I have searched through the PyAutoGUI, PyNput, and the PyGame libraries, as well as many of stack overflow posts on the topic of mouse detection. If I let go of either button, the auto-clicker stops. #Auto mouse clicker v3.5 mod#I am attempting to create an auto-clicker that when I hold down left click and one of the side buttons, left click gets triggered every 0.1 seconds. Quick and dirty Auto Clicker mod for Fabric (mc) Features Auto click (hold & spam) for Right and Left click Support for AFK farms when respecting cool down Configurable spam timeout (speed) (almost) No janky key press logic, all native Minecraft key button handling. I am having troubles with the python code i am trying to write. In case you have a Mouse with 5 buttons, you will be given the option to choose 5 Mouse Shortcuts instead of normal 3 Mouse Shortcuts including Left Click. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |